Virtual ecosystems

  • Publish On 18 November 2017
  • Haru Ji & Graham Wakefield

The two artists focus on recreating autonomous digital worlds. By interacting with their artworks, onlookers change the shape of mountains, generate strong winds, or obstruct the provision of life-essential light, upsetting the balance of the virtual communities, which wither, migrate, or transform accordingly. Humans, just as in the “real” world, turn into geological forces.

Our aesthetic is deeply informed by the ways in which nature works, including the many connections, organizations, and structures that exist beyond and below human scales of space and time. In this regard, we draw from complex adaptive systems theory and other research in systems and simulation that follow nature by analogy and mechanism. From our earliest and simplest sketches, we built worlds as systems, grounded in shared resources and processes. Our goal is not to make creatures, but ecologies. (We have been asked, “Could your creatures one day escape?”, but the creatures cannot exist outside their environment any more than humans can escape Earth without bringing and sustaining enough of the biosphere with them. It’s not about individuals escaping, it’s about the system.)

Endless Current, 2004

Manufacturing ecologies

Each world begins with multiple intensive and dynamic fields: flows, fluids, topographies, temperatures, chemical concentrations, waves, illuminations, etc. All life must find its resources in this environment, and will leave traces upon it. Metabolic systems must maintain sufficient energy to survive, and every activity expends some of this energy, including growth and even metabolism itself. Creatures may also communicate via the environment, such as leaving trails of “pheromones” for others to follow. More generally, we believe that any new aspect added to the world must fully integrate with multiple other aspects (including humans), affecting them and being affected by them in a continuous interplay.

“Near-lives”, at the limit of “nature” and “artifice”

We program the interfaces and boundaries of this world, its conditions and regularities, many of which are probabilistic and sensitive to human interaction. But it is not entirely pre-programmed nor random. Between these limits there is enough space for organisms to develop themselves as self-determined individuals, creating their own rules and limits as they adapt to their changing world. Creatures may have inherited characteristics, in forms far simpler than nature’s DNA, but which nevertheless regulate variations in the behavioral and morphological patterns of each individual. Sometimes these adaptations are shared within lifetimes like bacterial horizontal gene transfer; sometimes adaptations are expressed rapidly at group level like viral quasispecies.

As Henri Bergson pointed out one century ago, the tendency of the non-living is toward similarity, stasis, symmetry, and predictability, such as the assimilating limits and averages of entropy. Subverting these conditions, the tendency of the living is to create new tendencies, new asymmetries, new senses, new qualities. A world making itself within a world unmaking itself. To incorporate a near-living capacity into our works implies increasing the rate of rare events— events whose primary discernment is in breaking bounds, thus resisting quantitative simplification and prediction—without simultaneously diminishing their rarity. As such, the creativity of life isn’t a pre-defined problem amenable to preliminary optimization. Life is what differs from itself, continually rewriting itself into new regimes. Fortunately, rewriting, and the generation of new rules as code, is fundamental to computing—it is this unconventional “second order” capacity that makes computing possible in the first place. To this end we have employed run-time code generation: each time an organism is born (often hundreds of times per minute), we generate a new program for it, based on its uniquely mutated genetic inheritance, and convert this program to native machine code for speed.

An interactive work to experience the complexity of an ecosystem

It is important to us that the complex network of feedback relations in the world envelops the visitor, in display and interaction, and brings the generative capacity of computation into an experiential level reminiscent of, yet different to, the open-endedness of the natural world.

It is hard to understand the complexity of an ecosystem in all its relations and flows from a series of singular views. Therefore, we have found our works have become more intentionally plural. “Time of Doubles,” for example, realizes the coexistence of multiple “doubles” in mirrored worlds; whereas “Inhabitat” realizes the coexistence of multiple worlds in the same physical space, as well as multiple perspectives in the same time: first person, second person, and impersonal.

We use continuous and indirect modes of interaction where possible, preferring polyvalent bidirectionality over symbolic cause-and-effect. The organisms grow and adapt to an environment in part shaped by you: perhaps your body influences currents of the wind, perhaps your virtual self is eaten by them. Interactions are also often both destructive and constructive in nature. In “Archipelago” for instance, your shadow under the projectors is calculated and regenerated in order to grant it an ontological force in the world: it destroys the vegetation underneath it at the base of the food web. You are literally a force of darkness, but also of rebirth. Rather like a wildfire, after destruction the land bounces back more fertile than before. As much as you are a destroyer, like Shiva, you are also a creator.

But if you feel you are a god to the virtual world, you are far from omnipotent. The interaction is highly responsive and nuanced but your influence is limited in range. The world welcomes you into itself at a high level of detail, but it will also continue to thrive without you. You may become a significant part of an ecosystem, but not in a singular role, and not as the main subject. For us it is important to displace the centrally-privileged position of the human as just one example of all possible lives. In this view, the world becomes bigger.

Archipelago, 2015
La forme des îles est modifiée par le public, entrainant une modification de l’environnement des « quasi-vies » qui vont évoluer pour s’y adapter. Les créatures virtuelles peuvent également grimper le long des mains des visiteurs et être transpostées d’une île à une autre, ou encore dépérir sous l’ombre des visiteurs, devenus véritables forces géologiques.

More information on the Artificial Nature project can be found at www.artificialnature.net

Bibliography

explore

Article
Article

Educating Citizen Architects: for a meaningful architecture

Andrew Freear runs the Rural Studio program at Auburn School of Architecture (USA). He believes that schools of architecture have an ethical responsibility to train citizen architects who are locally committed to concrete projects and experientially connected to contexts and places. To design an inclusive city, the Studio adopts an experimental field approach, combining analysis of the territory’s endemic problems, understanding of residents’ needs and new construction techniques. Read the full interview published in STREAM 05!

Discover
Podcast

“ Architecture has a unique relationship with the transformation of reality: it is, in a way, atlastic. ”

Podcast

“ Architecture has a unique relationship with the transformation of reality: it is, in a way, atlastic. ”


Architecture is a political practice

Manuel Bello Marcano is an architect, lecturer at ENSA Saint-Etienne and sociologist of the imaginary at the Centre d’études pour l’actuel et le quotidien – CEAQ, Université Paris Descartes (Center for Current and Everyday Studies at Paris Descartes University). In his view, architecture is an act of aggregation designed to put the world in order: in this sense, he is interested in the political fictions mobilized to equip our thinking and, in this case, to build a “ togetherness ”. Follow his words and discover animality understood as community.

Discover
Article
Article

The potential of the night

Once a sanctuary for dreams and imagination, nighttime has now been relegated to the mere role of a utilitarian prelude to daytime. Nocturnal realms possess an alchemical power capable of transfiguring our perceptions. However, when viewed through the lens of urban uses, the night also exacerbates inequalities and raises questions about the possibility of achieving an urban night that is accessible to everyone. Exploring the range of possibilities associated with the night reveals it as a space-time where complex interactions are woven that could be revitalized through a chronotopic and inclusive architecture.

Discover
Vidéo
Vidéo

Beautiful like an encounter on the glass roof of colored clouds

For Daniel Buren, architecture is an open-air studio. In an exclusive interview with architect Philippe Chiambaretta, he talks about his site-specific work, where art and architecture meet, just like the Nuages Colorés that cover the scales of the 175 Haussmann glass roof.

Discover
Podcast

“ Making the most out of urine in agriculture isn't a technological or technical issue, it's a matter of social organization. ”

Podcast

“ Making the most out of urine in agriculture isn't a technological or technical issue, it's a matter of social organization. ”


Recycling urine to fertilize the soil

Since urine is an inexhaustible ecological fertilizer, why not use it instead of chemical fertilizers that are expensive to produce? Designer Louise Raguet suggests bringing back to the fields what has been collected there. Her research with the LEESU laboratory (École des Ponts) has led her to develop a unique project: urine separation in the future Saint-Vincent de Paul district of Paris.

Discover
Vidéo

Victor Cord'homme

Vidéo

Machine system

Through animation, installation, sculpture and painting, Victor Cord’homme reveals the complexity and tireless workings of an urban system over which humans are losing control. He works on the autonomy of his installations and exhibitions, whose behavior varies according to the audience, invited to interact yet powerless to do so.

Discover
Vidéo

Minh Nguyễn, Yoann Malinge

Vidéo

Reusing turbine blades : the winds of change

The growth in energy consumption and the obsolescence of our infrastructures suggest that by 2030, we’ll have a stock of 60,000 tonnes of end-of-life wind turbines per year. To absorb this material on an industrial scale, we need to invent new ways of producing, consuming and building. With this in mind, the La Paletière project aims to reuse turbine blades – composite materials with multiple properties – by turning them into roofing elements.

Discover
Podcast

“ Unfortunately, the ambiance is seen as a corrective factor to be dealt with. ”

Air in architecture

Emmanuel Doutriaux

Podcast

“ Unfortunately, the ambiance is seen as a corrective factor to be dealt with. ”


Air in architecture

The challenges of air in architecture encompass a wide range of considerations that can affect the shape of a building, its degree of openness, the proportion of voids and solids, or the implementation of specific technical solutions. To reconcile seemingly contradictory requirements, such as the tension between energy efficiency and natural ventilation, architects and engineers are redoubling their inventiveness. Air, due to its invisibility, invites us to create an atmosphere and to consider buildings in terms of breathability.

Discover